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Scenelighting crash

by Ian Omroth Hardingham · in Torque Game Engine · 08/09/2005 (6:46 am) · 1 replies

Hey everyone.

I have a problem. Yes, another one. If I load Level A, then go back to the menu, and load Level B, I will get a crash in Scenelighting:

SceneLighting::addInterior(ShadowVolumeBSP * 0x0012faa4, SceneLighting::InteriorProxy & {...}, LightInfo * 0x0652330c, int 0) line 862 + 20 bytes
SceneLighting::InteriorProxy::light(LightInfo * 0x0652330c) line 1708
SceneLighting::processEvent(unsigned int 0, int 2) line 1185 + 51 bytes
SceneLightingProcessEvent::process(SimObject * 0x05af9520) line 112
Sim::advanceToTime(unsigned int 67176) line 157 + 17 bytes

Has anyone seen anything like this before? I've upped my MaxWinding to 256 but that hasn't helped (and looked to be a different problem anyway). If I load Level B as soon as I start the game everything is fine.

Any help would be much appreciated.

Ian

#1
08/09/2005 (4:20 pm)
Does it give an assert, or is something NULL, or...?