Game Development Community

Delays when game shuts down

by Jason McIntosh · in Torque Game Builder · 08/08/2005 (7:10 pm) · 2 replies

I'm experiencing variable length delays when my game shuts down. Just sits there as if it's hanging, but eventually it ends properly. There's no drive activity. It is a longer delay if I play the game for a longer time.

I suspect maybe it's a memory leak (or two), but does anyone know what this behavior is indicative of? Any insight/experience greatly appreciated!

#1
02/21/2006 (8:56 am)
Only thing I can think of that's known to cause that is any calls to _CrtDumpMemoryLeaks(); as it spits out thousands of lines of data to the debug output window.
#2
03/08/2006 (5:12 am)
Btw, I discovered (way back then) that it was indeed leaking memory, but it was my code's fault (of course). :)