Initialise
by Matt Troup · in Torque Game Builder · 08/08/2005 (4:31 pm) · 7 replies
...been bugging me for a long time. I did a search and found no mention of complaint, but the word should be spelled "initialize" for things currently called "initialiseClient()", "initialise()", etc. I apologize if there's a higher programming reason for this - reserved words or something of the like.
If it's changed on the official release could it have horrible negative effects for those pros out there who have already modified/used such functions, etc, and made their calls to them? If they transfer their previously working code they would end up with a bunch of bugs. Well, I guess that may happen to all of us working on projects with the EA release, regardless.
If it's changed on the official release could it have horrible negative effects for those pros out there who have already modified/used such functions, etc, and made their calls to them? If they transfer their previously working code they would end up with a bunch of bugs. Well, I guess that may happen to all of us working on projects with the EA release, regardless.
About the author
#2
When you get more dots then you can speak! *wink*
Thanks for the explanation. I did not know that. Code on.
08/08/2005 (7:19 pm)
Http://www.garagegames.com/images/worldmap.gifWhen you get more dots then you can speak! *wink*
Thanks for the explanation. I did not know that. Code on.
#3
08/08/2005 (11:40 pm)
Since our developer for T2D (Melv) comes from the UK, he can spell it how ever he damn well pleases! ;-)
#5
And it has already been covered here:
www.garagegames.com/mg/forums/result.thread.php?qt=29116
08/09/2005 (2:48 am)
Yeah, let's nip this one in the bud as it could go on forever...And it has already been covered here:
www.garagegames.com/mg/forums/result.thread.php?qt=29116
#6
08/09/2005 (11:05 am)
Indeed. As far as "colour" and all that I understood imediately. I had never heard of this particular spelling, but now it makes sense (and considering the other English spellings it keeps it consistant).
#7
08/13/2005 (12:27 am)
I would prefer 'colour' myself... but all the OpenGL commands use 'color'.. so I think 'color' would be appropriate. Not too mention we conserve more bytes :) Helps fight RSI.. all good ;)
Torque Owner Brian Painter
Scrith Productions