Project Builder or Xcode ?
by Paul Scott · in Torque Game Engine · 08/08/2005 (10:54 am) · 15 replies
As I'm sitting here moving build files between my old 10.2 box, my 10.3 laptop, and this shiny, shiny 10.4 G5 that I totally ganked from Ben Bradley's office ( thanks Ben! ), I'm curious what other people are using...
How many of you out there are using Project Builder, how many are using Xcode?
With some recent posts on the forums I gather there are a few using Xcode2.1,
and I know there are some obstacles with TGE 1.3 on 10.2 ( missing some unix header files ), so I'm not expecting to hear that many people are still with 10.2 / Project Builder.
Personally, despite my early hatred of it, Xcode 2.1 has become my favorite. Once the initial Gcc4 and build location probs were fixed, it became pretty nice to work with. It still has some bugs and quirks, but the new project file format ( it has comments people, comments !) is much saner under version control.
Well, that's my $0.02,
Let me know what you think !
How many of you out there are using Project Builder, how many are using Xcode?
With some recent posts on the forums I gather there are a few using Xcode2.1,
and I know there are some obstacles with TGE 1.3 on 10.2 ( missing some unix header files ), so I'm not expecting to hear that many people are still with 10.2 / Project Builder.
Personally, despite my early hatred of it, Xcode 2.1 has become my favorite. Once the initial Gcc4 and build location probs were fixed, it became pretty nice to work with. It still has some bugs and quirks, but the new project file format ( it has comments people, comments !) is much saner under version control.
Well, that's my $0.02,
Let me know what you think !
#2
08/08/2005 (11:31 am)
Xcode here (not that I really do much work on it since Paul stole my computer.)
#3
08/09/2005 (8:58 am)
Xcode, although I'm just getting started.
#4
08/09/2005 (9:32 am)
I'm using XCode 2.1 here.
#5
08/09/2005 (10:03 am)
Xcode as well.
#6
09/13/2005 (7:13 pm)
Xcode 2.1 here (although I come from a windows environment and XCode is COMPLETELY alien to me)
#7
Visual Studio 2003 on my Windows machine
Xcode's the best IMO (Tiger's better than Windows too IMO)
09/13/2005 (8:09 pm)
Xcode 2.1 on my Mac (10.4)Visual Studio 2003 on my Windows machine
Xcode's the best IMO (Tiger's better than Windows too IMO)
#8
09/14/2005 (9:15 am)
What about script editing on the Mac? What are people using?
#9
09/14/2005 (10:32 am)
For various reasons I'm still using Panther/Xcode 1.5...
#10
If someone know something better I'd sure like to know. (I've heard JEdit isn't bad but I've never used it myself)
09/17/2005 (12:54 pm)
For the scripts I use textedit because i don't know anything better. But there's supposed to be a script browser/editor (don't quote me on this) in TGE 1.4.If someone know something better I'd sure like to know. (I've heard JEdit isn't bad but I've never used it myself)
#11
09/17/2005 (8:33 pm)
There's no editor in 1.4, but there are several editors available from different community members that are pretty awesome.
#12
I don't think it's available for the Mac, but on Windows, Visual SlickEdit is great for doing scripting work. You can define the syntax elements and colorize the script grammer easily, and it has DiffZilla, the greatest diffing tool I've ever used. I use it at work, which is where I am now, so it just came to mind.
09/19/2005 (5:38 pm)
Is there any way to make Xcode recognize and color TorqueScript? There's an older resource for Project Builder that makes it understand TS, but I can't find any place to make it work with Xcode. Hmm, maybe inside the .app...I don't think it's available for the Mac, but on Windows, Visual SlickEdit is great for doing scripting work. You can define the syntax elements and colorize the script grammer easily, and it has DiffZilla, the greatest diffing tool I've ever used. I use it at work, which is where I am now, so it just came to mind.
#13
@Charlie:
I'll have to check that out, sounds pretty cool.
09/19/2005 (6:47 pm)
About the script editor: That's why I said don't quote me lol.@Charlie:
I'll have to check that out, sounds pretty cool.
#14
That'd rock.
09/19/2005 (9:25 pm)
Somebody should make a .cs Language file for BBEdit/TextWranglerThat'd rock.
#15
09/20/2005 (4:41 pm)
@Charlie: Take a look at CVS now, and read the readme. I've posted some files that will make Xcode recognise TorqueScript.
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