Max number of objects in Mission Group == 1024 ?
by Ken Finney · in Torque Game Engine · 01/29/2002 (4:09 pm) · 22 replies
Is this correct, or is it a bug ?
I get a crash when I add any objects beyond this number - doesn't matter how many polys, etc (or at least hasn't mattered yet).
If I'm in the editor and adding items, the ones over 1k get added, but are unrendered. If I save the mission and restart, it crashes.
If this is a limit (I haven't dug through the c source yet to find out), can it be bypassed by putting objects in some other group ?
I get a crash when I add any objects beyond this number - doesn't matter how many polys, etc (or at least hasn't mattered yet).
If I'm in the editor and adding items, the ones over 1k get added, but are unrendered. If I save the mission and restart, it crashes.
If this is a limit (I haven't dug through the c source yet to find out), can it be bypassed by putting objects in some other group ?
About the author
#22
when I am working on the engine after putting the dif objects exported from cartography & dts objects from 3dmax,when the no of objects increases the torque engine becomes very very slow.sometimes the file I am working with doesnot even opens in engine.Is there any restriction in max no of objects in torque engine?how to overcome this problem?can anyone pl help me out?
06/20/2006 (11:06 pm)
HI,when I am working on the engine after putting the dif objects exported from cartography & dts objects from 3dmax,when the no of objects increases the torque engine becomes very very slow.sometimes the file I am working with doesnot even opens in engine.Is there any restriction in max no of objects in torque engine?how to overcome this problem?can anyone pl help me out?
Torque Owner Desmond Fletcher
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