Game Development Community

Yar, a nasty problem it is...

by Mikey Busch · in Artist Corner · 08/04/2005 (11:11 pm) · 1 replies

Anybody who has made and exported a player model to torque with milkshape, can you help me out by walking me through everything? My model goes into the game but it does not run the animations at all - Im using a custom skeleton by the way.

#1
08/05/2005 (7:18 am)
Did you produce any custom animations for the shape? or are you expecting to load the default sequences? This explains how to MOD the rig for a custom mesh and be able to do that; otherwise....I see 2 options:

1. Create 'custom' animations for the 'custom' shape and load them at runtime or precompile them in the modeling package using default naming conventions.

2. Try to get your 'custom' shape's rig in the exact same pose as the default skeleton, which is nearly impossible, and hope it works. Good luck there.

Not trying to be a bummer, but getting a player shape together[and working 'in the game'] is a bit of setup, everything last thing is scripted beforehand.