Yar, a nasty problem it is...
by Mikey Busch · in Artist Corner · 08/04/2005 (11:11 pm) · 1 replies
Anybody who has made and exported a player model to torque with milkshape, can you help me out by walking me through everything? My model goes into the game but it does not run the animations at all - Im using a custom skeleton by the way.
About the author
Torque Owner Rex
BrokeAss Games
1. Create 'custom' animations for the 'custom' shape and load them at runtime or precompile them in the modeling package using default naming conventions.
2. Try to get your 'custom' shape's rig in the exact same pose as the default skeleton, which is nearly impossible, and hope it works. Good luck there.
Not trying to be a bummer, but getting a player shape together[and working 'in the game'] is a bit of setup, everything last thing is scripted beforehand.