Game Development Community

Stretchy Textures

by D B · in Artist Corner · 08/04/2005 (4:30 pm) · 2 replies

When I made some textures and applied them to different sized cubes in gameSpace, they stretched to conform to the different sizes.

What I am looking for is to have each cube use the same scale for each texture, but repeat it when necessary to fill in any spots where the texture would be too small to fill (I'm making grass for an island).

Does anyone know how I could do this?

Thanks.

#1
08/04/2005 (5:05 pm)
You can control the scale repeating in the color shader of the material editor. Look for U repts, V repts. You can also use uv projection tools/UV Mapping Editor and scale all your uv's according to what you need.
#2
08/04/2005 (5:17 pm)
The repeats seem to work nicely; I've tried them before, but they'd always reset for some strange reason. I think I've figured out the problem as to why they don't work, and it's all going nicely now.

Thanks. :D