D3d
by Nathan · in Torque Game Engine · 08/02/2005 (11:25 am) · 7 replies
How can I make Emaga5 use D3D instead of OpenGL? when I run my game with OpenGL my game crashes.
#2
08/02/2005 (11:49 am)
So the d3d option just makes a system without openGL be able to work with Torque?
#3
TSE is a different story.
You should try updating your graphics card driver to the latest one, that will usually fix the problem.
08/02/2005 (11:57 am)
No, the d3d option in Torque requires OpenGL to work, because it's just a wrapper.TSE is a different story.
You should try updating your graphics card driver to the latest one, that will usually fix the problem.
#4
I mean, the "wrapper" wraps opengl calls to directx. Otherwise I see no point in having a "wrapper" at all.
08/02/2005 (12:06 pm)
Quote:The d3d option is a wrapper that wraps directx calls to opengl.I don't really know anything about the technicalities of torque, but are you sure it's not the other way around? That sounds awfully useless.
I mean, the "wrapper" wraps opengl calls to directx. Otherwise I see no point in having a "wrapper" at all.
#5
08/02/2005 (12:09 pm)
The wrapper takes ogl calls and points them to DX, but only like DX7, not DX8 or 9 i believe, however there is patches floating around.
#6
08/02/2005 (12:36 pm)
So I can use directx with Torque?
#7
08/02/2005 (1:51 pm)
You can.
Torque Owner Kevin Johnson