Game Development Community

Making Buildings in Maya

by Erik Kruger · in Artist Corner · 08/02/2005 (10:56 am) · 1 replies

First off. Hi! I'm new here.

I have recently joined the game development community and are realy wet behind the ears.

My problem:

I am building buildings in Quake Army Knife but its a mission to texture in the damn program. I get strange "artifacts" when OpenGL window is open. The texture manipulating window gets garbled with what I describe as a overwrite refresh error.

Thus I have to swap between wireframe/textured/openGL modes on the same freakin object when i move from face to face. Its frustrating.

My question:

Is it possible to model the buildings in Maya and export it to either Torque directly or to Quark. I heard that there is lighting problems with large structures in DTS format - stuff like self shaddowing problems.

I am very efficient in Maya and it would absolutely ROCK to model in it.

Any help would be much appreciated.

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  • #1
    08/02/2005 (11:51 am)
    Hiya Erik,

    I am not one of our projects artist, so I know next to nothing about it... But I do know there is a maya dts exporter, if that helps any.
    www.garagegames.com/mg/projects/tge/artist.php

    That will get you to the Torque for artist page, with all the details I have provided to my project's artists. Sorry I can't offer you more help.