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Trouble with mount points

by Rick · in Artist Corner · 07/31/2005 (11:44 am) · 3 replies

I'm trying to create mount points for my weapon models in milkshape , iv'e found a few tutorials that describe the process with 3ds max , but iv'e been unable to find anything about the subject for use with milkshape.
It would be greatly appreciated if somebody could point me in the right direction, thank you much :)

-Rick

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#1
07/31/2005 (12:03 pm)
The book 3d game programming all in one covers the export in Milkshape (Not to mention that it's a must-read for any 'Torquer').
#2
07/31/2005 (1:12 pm)
For a weaponClass object, to 'properly' work with existing default code; 3 nodes are needed; mountpoint= Node on weapon to sync with playerClass mount0/muzzlepoint= Node on end of barrel[or whereever] the particle emitter for the Fire sequence is located/ejectpoint= Node on location of where the ammo Casing is ejected from the weapon.

These Nodes/Joints do not seem to need to be linked together, but if you plan on moving the weapon around[it's relative mountpoint], and have your muzzlepoint/ejectpoint to be relative, too; I think they need to be in a chain, although I'm not %100 certain, as I don't believe default code moves the Nodes based on their mesh....it's the other way 'round. The Nodes move the mesh.
#3
08/05/2005 (6:11 pm)
Thanks fellas , i got'em working right :)