Game Development Community

Creator???

by Joobot · in General Discussion · 07/31/2005 (6:02 am) · 8 replies

I just got whatever the build of Torque is in the CVS. I've noticed som changes and one of them being that examples has a new directory called creator. Looking at the filenames, it looks like an out of game mission editor. But how do I use it? The program shuts down simply using -game creator.

#1
07/31/2005 (10:47 am)
It's the same editors as before, just moved outside of the common folder. The purpose is to make it easier to get rid of the editors when releasing a game. And, it's much cleaner from an organizational standpoint. There is no difference in functionality as far as I know.

The old files are still there, but they're not being used anymore. I'm sure things will be all cleaned up when 1.4 is released.
#2
07/31/2005 (12:05 pm)
For some reason it's GUIs are messed up. Like some don't appear.
#3
07/31/2005 (1:26 pm)
You want -mod creator
#4
07/31/2005 (2:09 pm)
Looking at main.cs, it seems creator is loaded by default and thus '-mod creator' isn't necessary. I'm gleaning that from this bit of code (line 36):
// Run the Torque Creator mod by default
$modcount = 2;
$userMods = "creator;" @ $defaultGame;
and the fact that it seems to work without it.

I'm not sure what your GUI problems are - it works fine for me.
#5
08/12/2005 (2:05 pm)
If you dont include the creator mod and you enter the mission editor, the GUI is messed up. There shouldnt be an editor at all when it's not included imo...
#6
08/12/2005 (2:18 pm)
It's halfway there. Teher are buttons but no windows.
#7
08/21/2005 (1:55 pm)
Okay, whatever the newest version of Torque works now... except the projectiles in starter.fps don't explode, only make a yellow light. Is this an engine problem or a script problem?
#8
08/28/2005 (11:07 am)
Seems to be a script problem since my console spams errors...