Implementation of Camera
by Usman Javed Sattar · in Technical Issues · 07/29/2005 (3:45 am) · 0 replies
Hello everyone!
I have started learning torque game engine from the scratch and i am consulting a book 3D Game Programing All in one by Kenneth C. Finney. I am actualy doing a project and want to achieve SIMs like interface in that. I have figured out a lot of things from the examples given in the book but could not understand how the camera is implemented like its movement with the motion of the mouse and keys as it is being attached to the player. I just want a stationary camera positioned in a room. Please help me out and make me understand how to detach the camera form the player and make it stationary. I am altering the already coded files in the book examples because i do not have much time to first learn the game programming and produce every thing from the scratch.
Usman Javed
I have started learning torque game engine from the scratch and i am consulting a book 3D Game Programing All in one by Kenneth C. Finney. I am actualy doing a project and want to achieve SIMs like interface in that. I have figured out a lot of things from the examples given in the book but could not understand how the camera is implemented like its movement with the motion of the mouse and keys as it is being attached to the player. I just want a stationary camera positioned in a room. Please help me out and make me understand how to detach the camera form the player and make it stationary. I am altering the already coded files in the book examples because i do not have much time to first learn the game programming and produce every thing from the scratch.
Usman Javed
About the author