PinBallDemo
by Tom Feni · in Torque Game Builder · 07/28/2005 (7:28 pm) · 10 replies
Well I got quite a bit done and thought I would swing this by you all.. :)
its not even close to being finished but its a good start :)
PinBallDemo
its somewhat playable at the moment.. the ball doesnt delete so you can use enter to reset the ball for now.. :)
left paddle = Q
right paddle = E
ball movement can be done thru the wasd configuration.. this will move the ball around if you wish :)
more to follow :)
its not even close to being finished but its a good start :)
PinBallDemo
its somewhat playable at the moment.. the ball doesnt delete so you can use enter to reset the ball for now.. :)
left paddle = Q
right paddle = E
ball movement can be done thru the wasd configuration.. this will move the ball around if you wish :)
more to follow :)
About the author
#2
I don't think you made a tilemap, as I didnt think that you could have non square tilemaps with the physics system.
Maybe you just made each section of the wall individual sprite datablocks....
Me and my limited Torque 2d knowledge :)
07/29/2005 (9:23 am)
How did you make the red area, and have it integrate with physics? I don't think you made a tilemap, as I didnt think that you could have non square tilemaps with the physics system.
Maybe you just made each section of the wall individual sprite datablocks....
Me and my limited Torque 2d knowledge :)
#3
(looks fun Tom, I'm going to try it out tonight)
07/29/2005 (9:40 am)
You can't have non-square tilemaps... however you can have non-square collision in tilemaps... this could've been acheived with tilemaps and segmented images, though he probably used sprites.(looks fun Tom, I'm going to try it out tonight)
#4
layer 1 - background, I will use this for all the levels and add a design for each one :)
layer 2 - collision, all collisions happen here..
layer 3 - cover/ top. this is just a 1x1 square that is scaled to the size of the other two maps..
I created it by making a screenshot of the two other layers and then in psp I added an outline fro the collision, removed the back layer, then created the red cover, then when I put it back in the game it fit snug as a rug over the collision map.. :)
the only sprites I am using is the ball, bumpers, and flippers :)
this weekend I am going to try to get the 1st level complete and then work on some other level designs.. :)
man T2D is great :)
07/29/2005 (2:12 pm)
Well its all done in the tilemap :)layer 1 - background, I will use this for all the levels and add a design for each one :)
layer 2 - collision, all collisions happen here..
layer 3 - cover/ top. this is just a 1x1 square that is scaled to the size of the other two maps..
I created it by making a screenshot of the two other layers and then in psp I added an outline fro the collision, removed the back layer, then created the red cover, then when I put it back in the game it fit snug as a rug over the collision map.. :)
the only sprites I am using is the ball, bumpers, and flippers :)
this weekend I am going to try to get the 1st level complete and then work on some other level designs.. :)
man T2D is great :)
#5
fixed alot of things.. but still much left to do :)
placing sprites is way to complicated right now.. so I need to make a way of figuring out grid coordinates easier :)
anyways enjoy.. :)
07/29/2005 (2:14 pm)
Ok got a new donwload in the link above..fixed alot of things.. but still much left to do :)
placing sprites is way to complicated right now.. so I need to make a way of figuring out grid coordinates easier :)
anyways enjoy.. :)
#6
some suggestions if i may.
Could you maybe make the paddle a little longer ?
And also increase the speed of the ball ?
Other than that it is pretty cool, well done !
08/01/2005 (4:32 am)
Hey pretty cool !some suggestions if i may.
Could you maybe make the paddle a little longer ?
And also increase the speed of the ball ?
Other than that it is pretty cool, well done !
#8
Me and my son play it
11/14/2005 (6:36 pm)
Another suggestion. Let's say you want to hold onto the ball with a paddle you need to do it to where the noise(sounds) stop after x amount of time. As of now it just makes a lot of collisions with the paddles then the noises go overboard a bit. Other then that great game.Me and my son play it
#9
01/07/2006 (2:09 pm)
Ok I uploaded a newer version so thought I would rais ethis back up the land of the living.. :)
#10
I think the paddles need a little more pop though. In the pinball games ive played you could stall the ball and then with a single paddle flick send it to most places in the game.
- Jesse
01/08/2006 (4:18 pm)
Cool demo. I think the paddles need a little more pop though. In the pinball games ive played you could stall the ball and then with a single paddle flick send it to most places in the game.
- Jesse
Torque 3D Owner Tom Feni