Game Development Community

Lost footstep sounds

by Thomas Shaw · in Torque Game Engine · 07/28/2005 (12:35 am) · 2 replies

We are no longer using the default "player.dts" shape in our game anymore. We are now using "rouge_a.dts". Since I have changed this, footstep sounds no longer work (they worked before just fine, we have custon ones). Where do I need to re-link these sounds with the new dts file?

And while I'm at it, is there anything else that needs to be changed from player.dts to rouge_a.dts (besides the player.cs file)

#1
07/28/2005 (12:46 am)
You need to make sure that the new player model has footstep triggers; they are part of the model that is exported. Ask an artist (not me :P) how one would go about setting up the triggers.
#2
07/28/2005 (8:16 pm)
Is there an artist that can shed some light on this?

Why is it that the new model we have still emits dust particles from his feet? Aren't these done similarly?