Lost footstep sounds
by Thomas Shaw · in Torque Game Engine · 07/28/2005 (12:35 am) · 2 replies
We are no longer using the default "player.dts" shape in our game anymore. We are now using "rouge_a.dts". Since I have changed this, footstep sounds no longer work (they worked before just fine, we have custon ones). Where do I need to re-link these sounds with the new dts file?
And while I'm at it, is there anything else that needs to be changed from player.dts to rouge_a.dts (besides the player.cs file)
And while I'm at it, is there anything else that needs to be changed from player.dts to rouge_a.dts (besides the player.cs file)
#2
Why is it that the new model we have still emits dust particles from his feet? Aren't these done similarly?
07/28/2005 (8:16 pm)
Is there an artist that can shed some light on this?Why is it that the new model we have still emits dust particles from his feet? Aren't these done similarly?
Associate Kyle Carter