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Tutorial - Complex Maya objects to Torque with collisions

by Lee3dee · in Technical Issues · 07/27/2005 (9:34 pm) · 1 replies

Hey everyone,

I recently completed a tutorial to help other artists with exporting complex Maya objects with collisions.
www.lee3dee.com/maya2torque.htm

any problems, spelling errors or suggestions let me know :D

#1
07/28/2005 (12:25 am)
Your collision mesh is not convex which is extremely important for Torque collisions. Currently the player might would collide against it (if it doesn't get stuck) but you would be unable to shoot it, drive on it (the wheels will go right through), or have the 3rd person camera correctly get stopped by it.

The shape you have there *could* be fairly well represented with 4 separate convex collision meshes.