Delete me - old thread
by Duncan Gray · in General Discussion · 07/27/2005 (2:54 pm) · 11 replies
This is an old thread, just go to the WheelRacer website for the latest version.
About the author
#2
07/27/2005 (7:30 pm)
Loved it. Made my comment!! :- )
#3
07/27/2005 (7:54 pm)
Thanks Tatjana, and very refreshing.
#4
07/27/2005 (8:07 pm)
Any chance of using BitTorrent to distribute it? I hate waiting in line or searching for an available server. 3dgamers uses torrents for some content.
#5
07/28/2005 (2:45 pm)
@ Andrew, there is a download link for 3D Gamers on the download page, I don't know if it uses BitTorrent , I assume not because the download demand does not warrant it.
#6
1) How were you able to get the screenshot of the count down at the beginning of the game to work? I have been doing some research on the rotten wheels game and saw the setBitmap function. I don't know the extent of this.
In Starter.racing/client/scripts/game.cs,
function clientCmdSetCounter(%count)
{
if(%count == 3)
counter.setVisible(true);
counter.setBitmap("starter.racing/client/ui/" @ %count @ ".png");
alxPlay(AudioCountBeep);
}
2)My first person dts objects are sinking down to their waists. I tried to use the drop at origin, drop at camera, drop below camera, and drop at screen center in the window menu. I don't know where I should adjust the code for this or if there is something wrong with my dts object.
3)How were you able to adjust the camera fly mode to the camera view switch (Tab key in rotten wheels) so that a person can't use the camery fly mode?
I would deeply appreciate your help.
Thanks so much,
~Tatjana
07/29/2005 (12:02 pm)
-Duncan,1) How were you able to get the screenshot of the count down at the beginning of the game to work? I have been doing some research on the rotten wheels game and saw the setBitmap function. I don't know the extent of this.
In Starter.racing/client/scripts/game.cs,
function clientCmdSetCounter(%count)
{
if(%count == 3)
counter.setVisible(true);
counter.setBitmap("starter.racing/client/ui/" @ %count @ ".png");
alxPlay(AudioCountBeep);
}
2)My first person dts objects are sinking down to their waists. I tried to use the drop at origin, drop at camera, drop below camera, and drop at screen center in the window menu. I don't know where I should adjust the code for this or if there is something wrong with my dts object.
3)How were you able to adjust the camera fly mode to the camera view switch (Tab key in rotten wheels) so that a person can't use the camery fly mode?
I would deeply appreciate your help.
Thanks so much,
~Tatjana
#7
This maybe a question too early for its time, but I would rather ask this in prime time. If I don't win the license for the WheelRacer game, what payment method do you prefer? The same crowd that I'm making my instructional game will love the WheelRacer game.
Thanks,
~Tatjana
07/29/2005 (12:10 pm)
-DuncanThis maybe a question too early for its time, but I would rather ask this in prime time. If I don't win the license for the WheelRacer game, what payment method do you prefer? The same crowd that I'm making my instructional game will love the WheelRacer game.
Thanks,
~Tatjana
#8
(1) I'm not sure exactly what you mean with this question. Keep in mind the the TGE racing demo, is just that, a demo, and you should not be afraid to violently break it into pieces and then put it back together the way you want it to be. I had to make extensive changes to just about everything, including many engine changes. The countdown section was quite straight forward though, all done in script. At game start, the server schedules a count event which calls a named server function when the event occurs. In that named function you do two things, (a) if not count = 0, schedule another count event (b) tell all the clients to update the displayed count image.
(2) Sounds like the origen of your dts object needs to be moved to ground level before exporting it.
Check the relevent forums for the design tool your are using and you will find the answer because everyone usually runs into that problem.
(3) In default.bind.cs you will find most of the key mappings. Just locate/comment out/change what you don't like to what you do like and want. Thats the simple answer. For the more complex things, I suggest you look at the scripts that relate to spawning of players and what gets done with the camera, setflymode etc. Also check camera.cs. For the "action camera" system I created, it gets even more complex, requiring some engine changes to provide data on what camera is in what state with any particular client etc.
You just need to know what you want the game to do and then dig, dig, dig and find a way to achieve it.
07/29/2005 (3:59 pm)
Woa ( Keanu Reeves accent) plenty questions.(1) I'm not sure exactly what you mean with this question. Keep in mind the the TGE racing demo, is just that, a demo, and you should not be afraid to violently break it into pieces and then put it back together the way you want it to be. I had to make extensive changes to just about everything, including many engine changes. The countdown section was quite straight forward though, all done in script. At game start, the server schedules a count event which calls a named server function when the event occurs. In that named function you do two things, (a) if not count = 0, schedule another count event (b) tell all the clients to update the displayed count image.
(2) Sounds like the origen of your dts object needs to be moved to ground level before exporting it.
Check the relevent forums for the design tool your are using and you will find the answer because everyone usually runs into that problem.
(3) In default.bind.cs you will find most of the key mappings. Just locate/comment out/change what you don't like to what you do like and want. Thats the simple answer. For the more complex things, I suggest you look at the scripts that relate to spawning of players and what gets done with the camera, setflymode etc. Also check camera.cs. For the "action camera" system I created, it gets even more complex, requiring some engine changes to provide data on what camera is in what state with any particular client etc.
You just need to know what you want the game to do and then dig, dig, dig and find a way to achieve it.
#9
Yeah right. The "Buy Now" button is linked to RegNow.com who handle the payments via secure server. They accept all the usual popular payment methods and charge me 16% for their kindness. They also automate the process of generating the unlock key and emailing it to the buyer.
I can also accept payment via paypal and anyone wishing to pay that way can email me via the contact page for details.
07/29/2005 (4:21 pm)
@Tatjana - Payment methods? What a lovely question. I accept gold bars, gifts of french villa's, hollywood mansions, expensive cars ...Yeah right. The "Buy Now" button is linked to RegNow.com who handle the payments via secure server. They accept all the usual popular payment methods and charge me 16% for their kindness. They also automate the process of generating the unlock key and emailing it to the buyer.
I can also accept payment via paypal and anyone wishing to pay that way can email me via the contact page for details.
#10
Thank you for the helpful information. Sometimes it's about having enough direction to ask a question. Or if not, just a wake up call for me to where I need to be. I've been going unnecessarily around in circles.
Thank you again.
~Tatjana
07/29/2005 (6:55 pm)
Duncan,Thank you for the helpful information. Sometimes it's about having enough direction to ask a question. Or if not, just a wake up call for me to where I need to be. I've been going unnecessarily around in circles.
Thank you again.
~Tatjana
#11
Any announcements on winners? Also, would you accept an international wire?
Thanks,
~Tatjana
08/11/2005 (6:35 pm)
Duncan,Any announcements on winners? Also, would you accept an international wire?
Thanks,
~Tatjana
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