Highlight Collision Mesh in World Editor
by Phoenix Online Studios · in Torque Game Engine · 07/27/2005 (10:10 am) · 5 replies
Is it possible to highlight collision meshes in the World Editor? Currently, when they are selected, a wireframe of the bounding box is visible, however we are keeping the bounding box consistant for all collision meshes so the wireframe alone is not good enough to distinguish between them.
Thanks
Thanks
#2
But just to be clear, I don't want the collisions to be visible during gameplay, I just want them to be visible when using the World Editor. Anyway, I'll have a look at those files and see what I can do. :)
07/27/2005 (12:44 pm)
Thanks Josh, I'll check it out.But just to be clear, I don't want the collisions to be visible during gameplay, I just want them to be visible when using the World Editor. Anyway, I'll have a look at those files and see what I can do. :)
#3
07/27/2005 (1:50 pm)
Using the code in collisionTest as a base to render the collision bounds is probably a good idea.
#4
07/27/2005 (2:16 pm)
Thanks guys, this is just what we were looking for!
#5
Is there currently anyway to draw the collision mesh? ( NOT the bounding box ).
08/11/2008 (8:58 am)
CollisionTest.cc and collisionTest.h have since been removed in TGEA since this posting. Is there currently anyway to draw the collision mesh? ( NOT the bounding box ).
Torque Owner Josh Albrecht
Good luck.