The Philosophical Roots of Computer Game Design
by Unsung Zero · in Game Design and Creative Issues · 07/27/2005 (10:03 am) · 2 replies
Ernest W. Adams gave a good speech at the 2004 game developers conference. Read it here. I came across it doing research for my philosophy class accidently. I read it and thought it would be worth sharing. Now I have to finish my homework :[
Torque Owner Kirby Webber
~ thanks for sharing that. (C: