Bug in vehicle MaskBits
by Joel Baxter · in Torque Game Engine · 01/26/2002 (7:37 pm) · 1 replies
The NextFreeMask definition should be the last one, i.e.:
Otherwise you'll have problems if you create any more mask bit defs in Vehicle subclasses.
enum MaskBits {
PositionMask = Parent::NextFreeMask << 0,
FrozenMask = Parent::NextFreeMask << 1,
EnergyMask = Parent::NextFreeMask << 2,
NextFreeMask = Parent::NextFreeMask << 3
};Otherwise you'll have problems if you create any more mask bit defs in Vehicle subclasses.
Torque Owner Tim Gift