TDN needs your help
by Adam deGrandis · in General Discussion · 07/26/2005 (11:52 am) · 5 replies
Hey everyone!
We're currently aiming for a mid-august launch for the Torque Developer Network (not promising any date, sorry. :). While progress is happening everyday, we want to make sure we have as much content as possible to ensure that mid-august launch. This is where you, our beloved community comes in.
There are more jobs than people right now, so we're opening up TDN to anyone who can lend a hand. There are a quite a few of tasks that need to be done. We need articles written on a variety of subjects. While we do have specific topics we want tackled, if you have a cool trick you discovered that you want to share, that's great too. Even if you don't enjoy writing, we can still use your help, as we have things like porting the FAQs from this site.
But please, only offer your help if you can actually help out. As I'm sure you can imagine, my plate is quite full these days; I can't afford to spend time to bring people up to speed unless they are going to contribute and follow posting and style guidelines.
If you do want to contribute and you can follow the rules, though, PLEASE get in contact with me by sending me an email at adam AT gamesextract DOT com or simply replying to this thread. TDN is well on its way to being a huge bucket of awesome, but we need motivated community members to really unleash its full potential. :)
We're currently aiming for a mid-august launch for the Torque Developer Network (not promising any date, sorry. :). While progress is happening everyday, we want to make sure we have as much content as possible to ensure that mid-august launch. This is where you, our beloved community comes in.
There are more jobs than people right now, so we're opening up TDN to anyone who can lend a hand. There are a quite a few of tasks that need to be done. We need articles written on a variety of subjects. While we do have specific topics we want tackled, if you have a cool trick you discovered that you want to share, that's great too. Even if you don't enjoy writing, we can still use your help, as we have things like porting the FAQs from this site.
But please, only offer your help if you can actually help out. As I'm sure you can imagine, my plate is quite full these days; I can't afford to spend time to bring people up to speed unless they are going to contribute and follow posting and style guidelines.
If you do want to contribute and you can follow the rules, though, PLEASE get in contact with me by sending me an email at adam AT gamesextract DOT com or simply replying to this thread. TDN is well on its way to being a huge bucket of awesome, but we need motivated community members to really unleash its full potential. :)
About the author
I'm an veteran game artist, teacher, and all around nice guy. Check out my portfolio at adamdegrandis.com.
#2
I'm wondering if there could be an online Torque magazine included with TDN of the milestones of the most completed games.
I would like to share mine as I go or when I'm finished.
Thanks,
~Tatjana
07/26/2005 (2:24 pm)
I'm still fairly new to Torque. I wouldn't be a good perspective at this time to be proficient help. But I'm learning at an amazing speed. I've already completed some successful on enter triggers and currently studying networking. I'm wondering if there could be an online Torque magazine included with TDN of the milestones of the most completed games.
I would like to share mine as I go or when I'm finished.
Thanks,
~Tatjana
#3
07/26/2005 (5:08 pm)
@Adam deGrandis - I have a ton of website experience and I will help any other way I can.
#4
07/26/2005 (8:40 pm)
Not much of an artist, and don't know Torque THAT well, but I can type. Pass the FAQ's over, I'll redo them.
#5
07/28/2005 (9:01 am)
Relatively new to Torque so don't know how much I can help. Send me the task list and I'll see what I can do.
Torque Owner Berserk
Please, anyway, don't make me write about too complex arguments (source code mod/merge/extending and similar) because I just can't because of my lack of knowledge about C/C++ programming.
Bye, Thc.
EDIT: I forgot it: you can reach me here:
igpgames at tiscali dot it or
thc03 at fastwebnet dot it
.