Game Development Community

Way to capture key input that isn't bound?

by Jason McIntosh · in Torque Game Builder · 07/26/2005 (10:40 am) · 0 replies

I'm working on a control configuration screen, and I wanted to have it so you click an action (like "move up") and then the game waits for you to press a key or click a mouse button to assign that to your control configuration. How could this be achieved? Would I need to create an ActionMap with every legal key in it and then wait for an event from that?

Any ideas appreciated!