Map2Dif Plus
by Matt Fairfax · in Game Design and Creative Issues · 07/26/2005 (2:09 am) · 65 replies
Ok, barring any unforeseen bugs, Map2Dif Plus is now considered 1.0!
Get your goodness here:
Map2Dif Plus for TGE
Map2Dif Plus for TSE ;)
For those who will want to know: Yes, the source code for this will be in TGE 1.4 RC2. I'm not sure when it will be in the TSE CVS (as soon as Brian checks it in).
Get your goodness here:
Map2Dif Plus for TGE
Map2Dif Plus for TSE ;)
For those who will want to know: Yes, the source code for this will be in TGE 1.4 RC2. I'm not sure when it will be in the TSE CVS (as soon as Brian checks it in).
About the author
By day, I am a senior programmer at The Playforge, makers of the popular iPhone game Zombie Farm. By night, I work on my own games as Night Heron Games. I am an ex-GarageGames employee who helped ship TGE, TGEA, Torque 3D, and Constructor.
#62
David
04/26/2006 (7:32 am)
If you can't find it, email me and I'll send you a copy of the version I've been using.David
#63
Send me an email to DavidMathews@GreenbriarStudio.com
David
04/26/2006 (7:33 am)
Don't knoiw how the double post happened!Send me an email to DavidMathews@GreenbriarStudio.com
David
#64
I know Constructor will be "da bomb", but I certainly would love if one of our essential tools was finally bug-free. Might save a few headaches. ;)
-Eric
10/17/2006 (9:23 am)
While map2DIF_PLUS fixes some bugs and allows floating point coords, people should be advised it also breaks some things: Mirrors and ambient light (via the Worldspawn entity) both come to mind.I know Constructor will be "da bomb", but I certainly would love if one of our essential tools was finally bug-free. Might save a few headaches. ;)
-Eric
#65
10/17/2006 (9:31 am)
Mirrors, especially. I've been playing with a prototype which has windows all around and have been using the old map2dif to generate mirrors (and it is an extremely simple level with DTS geometry and collision boxes. I use the mirrors outside of the windows to simulate reflection and then I have the texture of the "glass" on the windows alpha'd to make it look "okay". It actually works rather well though it looks odd at some angles. I'm not sure what it will do once I start throwing dynamic lights into the mix, though. Ah, the fun of prototyping.
Torque Owner Stephen
GearedMind Studio