Complicated mapping for DIFs?
by Arseniy Tomkevich · in Artist Corner · 07/25/2005 (9:11 am) · 0 replies
Hi. I have a few objects I made in 3d studio max and I am exporting them with GBL 3.0 into Map. GBL Does not export material coordinates into torque, which is horrible. My object is a rail road. I had to break it up into simpler convex objects in order for it to export. Now the question is, how do i apply the mapping coordinates I had in 3dsmax on to this object. How do i keep the same UV mapping coordinates ;( If i can not get mapping out of 3dsmax, how can I do something similar and which software? I tried QUARK and it applies a texture but it doesnt use UV mapping. Wtf?
Thanks,
Arseniy
Thanks,
Arseniy
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