Player = new fxStaticSprite2D() or new fxStaticSprite2D(player)
by Animesh Karna · in Torque Game Engine · 07/25/2005 (8:27 am) · 5 replies
What would be the advantages or disadvantages of declaring a sprite with
$player = new fxStaticSprite2D() { . . . }
vs
new fxStaticSprite2D(player) { . . . }
Thanks!
$player = new fxStaticSprite2D() { . . . }
vs
new fxStaticSprite2D(player) { . . . }
Thanks!
#2
07/25/2005 (9:35 am)
EDIT - oops, I misread the forum header and thought it said private torque 2d instead of private torque. I'm sorry about that.
#3
07/26/2005 (4:06 am)
Shouldn't this be posted in other private T2D forums?
#4
07/26/2005 (7:42 am)
Yes, it should! I'll see about getting it moved.
#5
07/26/2005 (8:32 am)
Oops, sorry about that... sometimes I forget to check where the post is after clicking one off ofmost recent posts
Torque 3D Owner Matthew Langley
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