Game Development Community

Dsq files

by Jack McMackin · in Torque Game Engine · 07/24/2005 (3:42 pm) · 3 replies

What are the .dsq files and how are they used and created?

#1
07/24/2005 (3:49 pm)
Dsq are animation sequences.

They are created by your DTS exporter.
#2
07/24/2005 (5:02 pm)
Hi Jack,

Just a couple of additions to what Ramen said . . .

.DSQ animations are animation files that you can save to a folder and share among compatible character shapes (which are in .DTS format). Alternately, characters and other objects can have built-in animations as well and those would be embedded within each .DTS object file and they cannot be shared among different exported characters.

You can use existing characters and their animations that come with the Torque demo and a few other Torque-formatted character models are included with some of the Torque examples. Some of those may have use restrictions, but I can't say for sure. And, if you have a bit of money, other pre-designed/animated character models can be purchased in character packs from the Garage Games site.

If you're feeling brave and want to build your own characters from scratch and animate them, you will need some kind of 3D modeling and animation program like Max or Maya (expensive), gameSpace (medium price), Blender or MilkShape (inexpensive). There are special .DTS exporter plugins for each of these programs that should let you generate Torque-compatible character models and animations for them. It's not easy, but it's possible. More experienced Torque animators should be able to provide better guidance on that than I can. So far, all of my home-made characters walk backward on broken legs. Very sad. :(

Anyway, I hope that helps.

Aaron E.
#3
07/25/2005 (2:19 pm)
Great help, thanks!