Game Development Community

First character on a new project

by Terence M. · in Game Design and Creative Issues · 07/22/2005 (11:50 am) · 25 replies

G'day
Im on my way to completing the first character, its important that the first one gets done right.
So if anyone has some suggestions, maybe something that could spice the model up, im all ears!

home.exetel.com.au/tmc/kirk/insect1_example5.jpg
a colour variation, better or worse?
home.exetel.com.au/tmc/kirk/insect1_example6.jpg
cheers
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#21
07/26/2005 (11:19 am)
Hrmm a mount, a centepede would be a wild mount and it's not one you see in games much, would be tedious to animate the legs though but would be very cool.
#22
07/26/2005 (11:28 am)
Actually, a centipede wouldn't necessarily need to be *that* bad to implement. (C;
#23
07/26/2005 (11:42 am)
Great possibility as well, have the max speed multiplied by the number of centipede segments there are, so if you pop the centipede about it's middle and it was 20 units long then it would run at 1/2 the speed just mount the player right near the head.

By using the bots also would be easy to handle the hitboxes etc.
#24
07/26/2005 (11:52 am)
Nice model.
maybe make the tusks white (or ivory) ?

mandibles i mean!

will the eyes move around ?
how about random motion on the antennae ?
#25
08/05/2005 (4:18 am)
I think the eyes are little too dotty,i would think if you had them as slight bigger (just the blacks) it would look better, sort of an eliptical that starts at the bottom and makes its way up..

Good work : )
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