Game Development Community

Error, some object isn't properly out of the bins!

by Luigi Rosso · in Torque Game Engine · 01/25/2002 (3:49 pm) · 6 replies

sceneobject.cc @ line 820

This happens when I try to run the compiled exe with the ! icon in VC++ (CTRL F5 / Execute Program) BEFORE the openGL window appears. Yet the exe builds fine and will run with no problems.

This way I cannot debug the software (I've also just started with Torque so I may be missing something).

ExoDus has also reported this, we talked aboutit in IRC. Same exact thing (I do have Service Pack 5 with VC6).

Anyone have a solution?

Thanks for the read,

Luigi

#1
01/25/2002 (4:16 pm)
Did you change the working directory in VC++?
#2
01/25/2002 (4:55 pm)
No I have not, should I?
#3
01/25/2002 (5:41 pm)
i did change it...
would that be the problem?
#4
01/25/2002 (9:53 pm)
I had the same problem. In my case I renamed the example directory to "AoE Game" and set VC++ to compile it into that directory.

Whenever I tried to debug it though it would give that crap error. I fixed it by going into the project's settings and changing the working directories for both the release and debug versions to the "AoE Game" directory. Now it works fine.

Tim was the one that suggested it in an old thread with the same title.


Dark
#5
01/26/2002 (12:48 am)
Guess I should've done a search before posting :)

OK I didn't rename anything but I'll check it anyhow.
#6
11/24/2005 (9:39 am)
Does anyone get this problem when they are NOT in debug mode (running command line?)