Game Development Community

Translating the projection matrix

by John Quarles · in Torque Game Engine · 07/22/2005 (8:37 am) · 0 replies

I'm trying to have a stereo effect and I need to translate projection matrix. But I can't seem to figure out where to put the translation so that it wont be over ridden my some stray glLoadIdentity call. Regardless of where I put the translation in the code, it doesn't do anything. Any ideas?