Game Development Community

Timer functions

by Michael Cordner · in Torque Game Builder · 07/22/2005 (2:26 am) · 0 replies

I seem to be hijacking this forum these days, sorry :)

Very quick one (I hope). Our game prototype needs a clock, not a real time one (time will be greatly sped up) but it needs to be able to display some semi accurate 24 hour time, as well as the day (as in, Day 1, Day 2, Day 3)

Basically, it'd just like to get a time stamp at startup to use as a base time, and compare that to elapsed time since startup. Is getSceneTime() basically what I want to use?

Thanks