Physique to Skin: any issues?
by Haris Rizopoulos · in Artist Corner · 07/21/2005 (10:49 am) · 10 replies
Hello
I am planning to use the Physique modifier and then convert it to skin with the Physique to Skin converter (I can work more easily with physique - I'm a beginner in all that). Are there any special considerations I should be aware of? Will the converted skin work fine with torque?
Thank you
Haris
I am planning to use the Physique modifier and then convert it to skin with the Physique to Skin converter (I can work more easily with physique - I'm a beginner in all that). Are there any special considerations I should be aware of? Will the converted skin work fine with torque?
Thank you
Haris
About the author
#2
But I was always a physique user too before I started to model for torque, since then I haven't touched it. I even opted to use skin rather than physique for some non-torque stuff where I could just as well have used physique.
Basically my point is, skin does have it's flaws but so does physique. I find it's actually faster to work in skin once you get the hang of it.
07/21/2005 (11:24 am)
Not sure actually.But I was always a physique user too before I started to model for torque, since then I haven't touched it. I even opted to use skin rather than physique for some non-torque stuff where I could just as well have used physique.
Basically my point is, skin does have it's flaws but so does physique. I find it's actually faster to work in skin once you get the hang of it.
#3
Logan
07/21/2005 (11:59 am)
I havent seen or encountered any issues with the Physique <--> Skin utility. The data moves around nicely and I have used it on serveral occuasions including one incident of salvage some some gold awful work that a so called Professional Art Studio in India did and couldnt export due to their own laziness and sloppy work where they did everything wrong (sad this is that this art studio got paid for their crap and I didn't, now how sad is that?).Logan
#4
The issue that I encountered appeared to have been attributed to the accidental initialization of physique with the n-links linking method. I don't remember exactly but if I'm not mistaken Skin has a limitation or range as to how many links can be associated with vertex weighting.
07/31/2005 (8:25 pm)
I ran into an issue while converting physique to skin for a particular export. After the conversion a lot of the more complex weighting that had been done around the waist/belt areas had been adversely affected. The issue that I encountered appeared to have been attributed to the accidental initialization of physique with the n-links linking method. I don't remember exactly but if I'm not mistaken Skin has a limitation or range as to how many links can be associated with vertex weighting.
#5
08/25/2005 (3:03 pm)
I stopped using physique a while ago since skin is more intuitive and has a faster workflow. Wasn't always the case, but these days Physique's advanced functions generaly get in the way for realtime work. Just my opinion :)
#6
08/25/2005 (3:12 pm)
A bit of an old thread, but, yeah; I agree Adrian. Skin have what you need for lowpoly/realtime use. The envelopes in skin are a bit awkward though (this may have changed in the latest versions? I'm still using max 6), but with low poly stuff it's usually faster and more accurate to adjust things on the vertex level directly anyway.
#7
09/19/2005 (5:51 am)
I want to convert my model's physique into skin, I have those file which provided by Garagegames, but I want to know how to use those files: means - phy2skin.aps, DllEntry.cpp, phy2skin.cpp, phy2skin.def, phy2skin.dlu, phy2skin.dsp etc. So can any one help me..
#8
Max 6 & 7 version of the utility
Max 4 & 5 version of the utility
09/19/2005 (10:39 am)
GarageGames does not supply not create the Physique <--> Skin Utility for 3DS Max, this is supported and supplied by Autodesk/Discreet. You do not need to compile anything, simply download the utility from sparks.discreet.com (login is required but its free to sign up).Max 6 & 7 version of the utility
Max 4 & 5 version of the utility
#9
09/20/2005 (3:38 am)
Thank you very much Foster.. I got it from sparks.discreet.com. and I am trying to do that with this plugin.
#10
I read this on the sparks forum
"This is the latest skin converter utility for 3ds max r4 & r5. This is the same version as sparks members have had for the past year; we are now simply making it public. This version adds better support for old max bones but removes the skin to physique from the interface.
The updated skin modifier is only needed for 3ds max r4, the fix is already in r5. Source is supplied for editing or allowing better integration into pipelines."
does this mean that the latest version for max r6 and r7 which is just a recomplile of the r4 & r5 version will not convert from skin to physique?
has anyone tried this and does convert from skin -> physique
10/27/2005 (4:02 am)
Hi, I read this on the sparks forum
"This is the latest skin converter utility for 3ds max r4 & r5. This is the same version as sparks members have had for the past year; we are now simply making it public. This version adds better support for old max bones but removes the skin to physique from the interface.
The updated skin modifier is only needed for 3ds max r4, the fix is already in r5. Source is supplied for editing or allowing better integration into pipelines."
does this mean that the latest version for max r6 and r7 which is just a recomplile of the r4 & r5 version will not convert from skin to physique?
has anyone tried this and does convert from skin -> physique
Torque 3D Owner Matthew Langley
Torque