Game Development Community

Intro to Torque Scripting Video Tutorial

by Brandon Maness · in General Discussion · 07/21/2005 (12:43 am) · 37 replies

torque.smdlabs.com/images/introTScriptTorqueTitleSmall.jpg
The first video in this multi part series is complete. This assume you know nothing video shows some useful features of SickHeadGames Torsion step line debugger. A valueable tool for advanced users as well as beginners, step line debugging from Torsion takes Torque Script to the next level of productivity.

This tutorial will be completed in segments, so there is a watch thread button inside the video players integrated forums to notify you when updates are posted.


Here is a quick link to the tutorial torque.smdlabs.com/media/freeTutorials/introTScript/page1.htm

Enjoy!


B--

EDIT: Aug 20, 2005 : Step6 which is Part 2 of a two part series on Scriptable Mission Objects is complete. Here is the link torque.smdlabs.com/media/freeTutorials/introTScript/page6.htm
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#21
07/22/2005 (10:58 pm)
Hey Brandon,

Super Cool Person!!!
#22
07/27/2005 (4:46 pm)
Tried to post a new thread through the tutorial site. Didn't seem to get a response from the New Thread button.

Also according to the tutorial, the instruction said to open Project from file then the tree of project files appears on the left. The tree was empty. How would I create those projects? I tried to open the Script from file and was able to get to the cs file that I wanted. The problem is, I couldn't establish a breakpoint by using F9. I did see something about using the TorqueDemo_DEBUG.exe. I'm working from the Stronghold mission.

I need to know what I should be doing in order to get the function buttons working to create a breakpoint, load Torque, and execute.

Thanks,
~Tatjana
#23
07/27/2005 (5:46 pm)
Tatiana: The forums seemed fine, but the server has been known to 'stumble' around every now and again, but it should be ok now.

Sounds like you need a detailed walkthrough of the project setup with Torsion. I'll add a quickClip and post the link here when finished.

B--
#24
07/27/2005 (6:26 pm)
Thank you :- )

The second tutorial on variable scopes and discovery is fantastic!!

Thanks again.

~Tatjana
#25
07/27/2005 (11:18 pm)
Tatiana: I'm going to wait on making a Torsion setup video until Tom releases the next version of it. I'm not really sure what is going to be changed, so as soon as it is released I'll create one in the quickClips section.

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#26
07/28/2005 (12:12 am)
Very useful! Great job Brandon!
#27
07/28/2005 (6:07 pm)
@Matt: Thanks!

@Tatiana: Tom emailed and said the 'new project' parts of Torsion are going to stay the same, with the exception of some possible additional features in the future, so I went ahead and threw together a video on setting up your first project, and how to test to make sure the enhanced debugger was integrated correctly. Here is the link:

torque.smdlabs.com/media/freeTutorials/quickClips/createTorsionProject.htm

Hope this helps you out.

B--
#28
07/28/2005 (9:28 pm)
Brandon,

You Wonderful person!!!!!

Thank you so much!

~Tatjana
#29
07/28/2005 (11:34 pm)
@Tatiana: Your welcome!


UPDATE:

The 'Conditional Blocks' video has been uploaded. It continues the series by using the 'Method of Discovery' to learn more about If blocks, conditions, variable case, missing local/global identifiers, and parenthesis inside if statements, just to name a few!

The link is torque.smdlabs.com/media/freeTutorials/introTScript/page3.htm

B--
#30
07/30/2005 (10:01 am)
UPDATE:

The 'Looping 101" video has been uploaded. Covering While loops, For loops, Break, Continue, and function calls with variables that return variables. This video also uses the 'Method of Discovery' to demonstrate why you should build your code in small verified chunks, and also talks about GACP or 'Generally Accepted Coding Practices'. Just kidding about the GACP name, but it does talk about some things you should consider when coding.

The link is torque.smdlabs.com/media/freeTutorials/introTScript/page4.htm

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#31
07/30/2005 (11:38 am)
Brandon,

Again, Thank You!!

The tutorial videos are a real benefit.

~Tatjana
#32
08/15/2005 (9:28 am)
UPDATE:

The 'Objects' Part 1 video has been uploaded.

Step 5 in this multi-part video series continues with a two part segment in the series that covers Scriptable Objects using the latest Torque Script IDE's that take advantage of Tom Spilmans 'Enhanced Debugger' resource.

The link is torque.smdlabs.com/media/freeTutorials/introTScript/page5.htm

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#33
08/15/2005 (9:40 am)
VERY nice work Brandon! Keep them coming! :D
#34
08/15/2005 (10:03 am)
Thanks Brandon!
#35
08/15/2005 (2:42 pm)
No problem, the second part of Objects video will also be released within the next week, so stay tuned!

The second video deals more with learning how to get and manipulate things from script; so it finally turns a bit more complex. I hope these first few videos help easy the learning curve of Torque Scripting.

Let me know if you are new to Torque scripting and still don't get some fundamental aspect. I'm trying to build a foundational series of videos before tackling some more interesting (ie:complex) tasks. My hope is that No developer will be left behind! or is that 'No child left behind'? LOL

But seriously, thanks for all the support, especially for those of you who have donated to help offset the costs of this 'Pet' project.

B--
#36
08/20/2005 (11:20 am)
Thanks Brandon!

Just finished the latest tutorial !!!
#37
08/20/2005 (5:43 pm)
Step 6 which is 'Objects Part 2' has been completed. This 15 minute video walks you through moving the mission object, and accessing the datablock associated with it.

torque.smdlabs.com/media/freeTutorials/introTScript/page6.htm

B--
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