Game Development Community

How do you use more than default animations?

by Gleznov · in Artist Corner · 07/19/2005 (6:05 am) · 3 replies

Hi,

I'm new to Torque and am just curious, how do you use animations that aren't the standard "root, run, walk, headside, etc"? Is it difficult to implement them?

Glez

#1
07/19/2005 (6:24 am)
It depends. if you just want to play an animation based on a keypress or mouse or whatever, it's pretty simple. There's a tutorial going to be included in the upcoming Soldier Pack for doing just that - he does the hand signals to his fellow soldiers to stop and to go. If you want to make something happen (like, make the other NPCs follow your commands) you have to write script to make that happen. and if you want to make your character do different moves like crouch, etc., that's another level of complexity... (I think. I've always had someone more knowlegeable than me to handle that stuff).

uh, sorry for the vague answer...
#2
07/19/2005 (10:54 am)
Broad answers are welcome - I'm more interested in knowing that it CAN be done than in how to do it (for the moment).

Thanks!

Glez
#3
07/22/2005 (6:34 am)
Off course it can be done.(or can it? lol)
if it couldn't i wouldn't buy this engine... so don't worry about that more than how to do it....

regards
Bardur