Game Development Community

Dts Vs. Dif

by Arseniy Tomkevich · in Artist Corner · 07/17/2005 (11:15 pm) · 2 replies

Hey guys. Whats the difference between the two speed wise? Are DIF models faster than DTS in torque? This applies to what if i have no collion objects for my DTS shapes?

Thanks,

Arseniy

#1
07/18/2005 (12:01 am)
Dif are convex only. If you don't have any collision objects (I think you mean bounding boxes) then you can walk right through objects.

Umm... Concave objects run much slower in Torque because of the complex collision.

.dif is for architecture and .dts models are for just about everything else.

Did that help?
#2
07/20/2005 (7:27 am)
Http://www.garagegames.com/mg/forums/result.thread.php?qt=7695
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5438
http://www.garagegames.com/mg/forums/result.thread.php?qt=28290
www.garagegames.com/mg/forums/result.thread.php?qt=19912

There are hundreds of these posts concerning this topic. Do a search for dts vs dif.

A short answer, you cannot use dts as interiors or complex exteriors because the engine can only realistically handle 240 polys of collision per scene. You have to use csg based geometry found in the .dif format.