Game Development Community

Scene Lighting Menu Won't Come Up

by John Rockefeller · in · 07/17/2005 (12:20 pm) · 4 replies

Hey

I managed to get the source merged with my project and have it compiled. It loads up perfectly (though the functionality of the car gears I had gotten from another resource has disappeared), but I can't get the F12 light menu to appear. I've tried hosting multiplayer, I've tried offline games, I've tried everything.

How do I start putting lights around my level?

#1
07/17/2005 (12:41 pm)
Hi John,

You need to merge the Lighting Pack script changes into your project. If you compare the Lighting Pack scripts with your scripts (using a tool like WinMerge) you'll see a few changes that configure and initialize the mission and light editors (the Lighting Pack script changes use the same easy to identify code comments). You can find the full list of changed files in the Migration Guide.

Let me know if this helps!

-John
#2
07/17/2005 (1:52 pm)
Thanks for the super-quick reply John.

This tool is already awesome, I can tell by the screenshots. I can't wait to put it to good use.

I have used WinMerge to merge the source and script files as best I could, but you've got to realize that I'm using the Racing Starter Kit, not the FPS Starter Kit. So what I've done is I've gone through every script with WinMerge and looked at each difference and had to recognize if it's a difference between Racing Starter Kit/FPS Starter Kit or if it's a difference between pre-Synapse/post-Synapse.

My track loads perfectly with no errros and the lighting has changed since the original TGE, but I cannot get F12 to work.

Any tips for people that are using the Racing Starter Kit?

-John
#3
07/17/2005 (8:32 pm)
All of the editor changes are located in 'common/editor/EditorGui.cs' and 'common/editor/objectBuilderGui.gui', so it should work fine with either mod. Does the Synapse Gaming menu show up in the mission editor?

Oh, also make sure you copy the directory 'common/synapseGaming' into your common directory (this contains all of the Lighting Pack supporting scripts).
#4
07/17/2005 (8:50 pm)
Hi John

Thanks again for your replies. I managed to get it working perfectly. This is a really awesome tool.
I just had to go through each script and as well copy over missing files.

Thanks again for this.