Game Development Community

My model in Emaga5 - problems

by Gleznov · in Torque Game Engine · 07/16/2005 (6:30 pm) · 0 replies

Hi,

I just created a model and want to try it out. I put the model in the directory with player.dts in my emaga5 structure, then edit the .cs file to point to it instead of player.dts. Alright, my model's in the game, but way too huge - I export again with DTS Plus, shrinking down to .025 and voila, perfect size. However, there's a couple problems, but probably easy fixes for anyone with a little more experience:

1) I use 128x128 PNG files to texture my model. I don't UVMap him, I just use the materials in Milkshape. They're all solid colors (cartoony char) except for one model. The head of the model has sphere eyes with sphere eyeballs in it, but I didn't actually model a mouth. The texture that wraps around the sphere head of my model has a mouth drawn on it. In the modeler it looks fine. In emaga4 when I hold Z and turn around, the mouth is hardcore flickering. Can you not do this? Or did I somehow mess it up?

2) My model's left foot is busy, but right foot won't hardly move. Sometimes I get the animations all right, but for the most part, what appears to be happening is the right foot never moves, the left foot acts perfectly. I have all my animations (root, run, walk, back, side, look, head, fall, land, jump, headside) defined as in the book for torque. I set all the sequence materials up correctly, and DTS Plus accepts them all as proper animations. Also obviously they're set up fine since one foot works - means the sequence is running properly. Why then is one leg staying still and the other moving? (They're both animated at all times and look fine in Milkshape Animation) One of my animations, jump, even has the right leg staying static and the right foot separating about 2 inches down from the leg, floating in air. The animations all in all seem somewhat resistant at times - occasionally I get NO leg motion when running. My idle animation seems not to suffer (usually) from the right-leg problem (he bounces up and down for root), just the movement ones. Any ideas?

3) His eyeballs don't want to show up very well - there's almost a flickery effect like with the mouth. I'm mapping a pure black PNG file to the three eyeballs, and just made them big enough to where there should definately not be a problem.

Thanks for any assists!!!

Glez