DTS works in ShowTool Pro but not in-game
by Randy Randell · in Artist Corner · 07/15/2005 (6:41 pm) · 5 replies
I've exported a boned mesh dts ( w/ one sequence ) of a non-player character using Max 7 and the max2dtsexporter. It exports fine and looks good in ShowTool Pro. When I import it to a mission in-game ( 1.3 + lighting pack 1.2 ), it shows up like the image below. The shape is missing or is garbled in some places. The animation seems to play fine in both ( minus the missing/mangled body parts in-game ).
This is what it should look like and what it looks like in ShowTool Pro.
This is what it looks like in-game.
Does anyone have a clue to why this is happening?
I'm not sure if this is the best place in the forum for this request. I've search all day today looking for a solution to this problem.
Does anyone have a clue to why this is happening?
I'm not sure if this is the best place in the forum for this request. I've search all day today looking for a solution to this problem.
#2
07/16/2005 (11:52 am)
The model wasn't scaled in the game engine. The only level of detail is detail2. Could having only one level of detail be causing this issue? Also, why would there be a discrepency like this between ShowTool Pro and the Game Engine?
#3
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07/16/2005 (3:04 pm)
Hmm, I was just throwing some ideas at you, have you tried changing the detail markers to 1 instead of 2?B--
#4
Is your model all one contiguous mesh?
Have you tried pressing F9 in-game to look at the wireframe? if so, do the missing polygons show up there or are they just gone completely?
07/16/2005 (3:27 pm)
I've never seen anything like that before... Is your model all one contiguous mesh?
Have you tried pressing F9 in-game to look at the wireframe? if so, do the missing polygons show up there or are they just gone completely?
#5
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5386
Thanks for the help. :)
07/16/2005 (4:00 pm)
I solved the issue. I did a newer debug build to answer Jeff Gran's questions and found an error with the Max. value for tsIntegerSet. I used the resource below to increase the set max. amount.www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5386
Thanks for the help. :)
Torque 3D Owner Brandon Maness
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