Game Development Community

How to set up Torque SDK project/solution in Studio.Net?

by Matt Troup · in Technical Issues · 07/13/2005 (10:51 pm) · 2 replies

I added files to the project, and changed targets.torque.mk, but I don't know how to recompile the project... or how to compile a project in the first place, really. I made copies of all the Torque files (so I'd always have an original version if I botch a mod) and when I load up Studio.Net I don't know how to make a solution of the copy of Torque that I'm using to modify, because it asks to open the original project/solution by default.

This is all in reference to the advanced camera tutorial:

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5471

#1
07/14/2005 (3:26 am)
What I usually do is copy the entire Torque directory to a new location and just open the vc7/torque sdk.sln file. That loads up everything you need. Then build the solution via the menu Build -> Build Solution.
#2
07/14/2005 (3:36 am)
Aces. Thanks so much.