Game Development Community


#1
07/13/2005 (10:53 pm)
Hi Matt,

DSQ files are animation only data files that can be shared between multiple DTS (geometry) files provided that all nodes are common between the DSQ/DTS.

You will need to get a copy of the most recent milkshape DTS exporter from here:

homepages.paradise.net.nz/chrisr1/ms2dtsExporterPlus.zip

Then just create an animation sequence in milkshape and hit Export DSQ.
#2
07/14/2005 (7:57 am)
Hey, Chris. I sent 3 .dsq files I generated recently with my new default rig. I was having some trouble getting data to the dsq file at first, then when I did get a 'working' dsq file to load into my shape, it works, but I cannot validate the shape with the sequences at runtime! I tried to add these sequences to the index list but the engine keeps telling me there are no such sequences to find and it might relate to extracting the ground transforms during Preload process.

Odd, cause I thought I was generating valid .dsq earlier on...?!? Now I can't seem to get Blends working or validatable sequences. I tried both adding them to the existing ones, and then with only the new ones, always tells me it can't find such sequence for such dts...???