Game Development Community

Microphone Input

by Matthew R. Jones · in Torque Game Builder · 07/12/2005 (6:41 pm) · 2 replies

Greetings! I purchase T2D literlly an hour ago. I'm just now getting a chance to sit down with the tutorial, but I've got a question. Eventually I would like to experiment with using microphone input to control my games. Ultimately I would like to be able to recognize note names (C,D,E,F,G,A,B,C) but even claps and blows would be nice. So here's a few questions.

1.) How difficult will it be to get T2D to do this? I'll probably have to edit the engine code, but how involved are we talking?

2.) Is anyone aware of any open source projects I could borrow code from to help along with this?

3.) Are there any "large" hurdles that I may hit on that I'm not taking in to account?

I have an associate degree in programming, but I've never developed a game before. I appreciate your time!

#1
08/22/2006 (8:24 am)
*Bump*

Anyone experimenting with microphone input/recording from within TGB yet?
#2
08/22/2006 (8:35 am)
1. You will have to edit the engine source. I am not sure about the OpenAL implementation of microphone support so I have no idea how difficult it would be.

2. You might run into major licensing conflicts between OS code and TGE's closed-source licensing.

3. I have no idea since I haven't thought about it much. I enjoyed Trace Memory, though I thought that the control was a little less than intuitive.