Game Development Community

My first Milkshape model

by Greg Berkhof · in Artist Corner · 07/12/2005 (6:39 pm) · 5 replies

Hey everyone, I just wanted to display my first complete ms3d model, the Phiranah G3 paintball gun.

Here is an untextured pic

untextured

and a textured pic (with my rather weak texturing skills)

textured

It is made up of 1232 Triangles, too many for a first person view model?

What do you all think? Do I have any hope in modeling :)

#1
07/12/2005 (6:57 pm)
First link doesn't work for me.
#2
07/13/2005 (7:43 am)
I updated the links, I guess you can't use Yahoo Briefcase to image links, but they are on geocities now. I'm looking forward to any feedback. Thank you.
#3
07/13/2005 (7:44 am)
Hey, it looks good; keep it up! I'm not an artist, but I belive that, currently, 1232 triangles would be a bit much for a gun in a real-time game; that 400, 500, or 600 would work better. I wouldn't worry about it for now; in the future, you can always make a texture map from a high detail model and apply it to a low detail model. Besides, "premature optimization is the root of all evil."
#4
07/13/2005 (7:54 am)
I find texturing to be quite difficult myself :)
#5
07/13/2005 (7:58 am)
Looks good mate, Try hosting you images on photobucket.com, Its free and can hold well over 500 images whith direct linking and more. And or at imageshack