Steep Hills
by Ian Chiofolo · in Game Design and Creative Issues · 07/12/2005 (3:07 pm) · 9 replies
Is there a way to program the game so your character can't run up extremely steep cliffs?
About the author
I have an associates degree in fine arts. I am currently working on my bachelor's in theater and minor in art history. Once done with those degrees I aim to get a degree in game art at an online university.
#2
-Joseph
07/12/2005 (3:54 pm)
Ian... open \example\starter.fps\server\scripts\player.cs and around line 613 edit runSurfaceAngle = 70;
-Joseph
#3
07/13/2005 (12:49 pm)
What happens if I can't open player.cs? Because I can't.I don't have a program to run it I guess, what should I do?
#4
07/13/2005 (12:50 pm)
Open it with Notepad.
#5
which you can get from here tork.beffy.de/modules.php?op=modload&name=Downloads&file=index&req=viewsdownload...
07/17/2005 (2:56 pm)
You can also use Tribal IDE to edit .cs files (it's what I use)which you can get from here tork.beffy.de/modules.php?op=modload&name=Downloads&file=index&req=viewsdownload...
#6
07/17/2005 (3:09 pm)
Or UltraEdit32 if you got the Finney book.
#7
07/17/2005 (3:11 pm)
But isn't the UltraEdit32 with the book just a trial version?
#8
07/17/2005 (3:37 pm)
Yes it is the trial.. you must register
#9
Either way, Notepad is on everyone Microsoft system and it saves as plain text.
07/17/2005 (3:54 pm)
Microsoft Word is not on every system. Also it doesn't save as plain text by default. Did you mean "Write"?Either way, Notepad is on everyone Microsoft system and it saves as plain text.
Torque Owner Stefan Lundmark
There are variables which you can also play with inside the playerdatablock that will make your character less able to climb hills or cliffs.