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Serious noob question..srry all...

by Andrew · in Artist Corner · 07/12/2005 (1:44 pm) · 3 replies

Hey when I use the DTS exporter for LW..what actually gets exported as the material/texture? Is it an image map that i have applied to color channel or what? Or is it simply whatever the surface is named? I am having a very hard time figuring this out any help is greatly appreciated.....




Thanx In Advance,
Slomo92

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#1
07/19/2005 (11:31 pm)
Hi Andrew,

It is the actual image map you have applied to your COLOR [t]exture panel within the SURFACE
panel. I use PNG and sometime JPG.

BTW, the procedural texures do not convert, but Baking of a cool layered procedural texture does.

It will just up your texture count for the game files if every object has it's own texture.
But they can look sweet. I use them for specific DTS objects.

Hope this helps,

jOnathOn
#2
03/14/2006 (6:31 pm)
Also make sure your texture sizes are in powers of 2. While they will show in Lightwave, Torque will not show them. Typical legal sizes are 256x256, 128x256, 512x512 etc... use 32,64,128,256,512 or 1024 in any combination and you should be fine - it's a directx limitation.
#3
04/10/2006 (3:13 am)
Does the uv image map be in power of 2, too ?