Torque: some unanswered questions
by . · in Torque Game Engine · 07/12/2005 (3:36 am) · 6 replies
Hi all,
I have been scouting these forums for a while now, asell as cheking out all the demo's. Conclusion: Torque is awesome.
Unfortunately, some questions remain. I have seen quite a lot of these threads, which answered some of my questions, but the following remain:
1) Are the scripts used to create the games compiled / encoded, or or will they remain readable?
If they remain readable, what stops <anyone> from altering my scripts and changing the game I released?
2) In the demo it is possible to query a master server or LAN server. When creating a multiplayer game, do you actually need a special server running special software yourself?
I already have a (Linux) webserver, but I am curious to what a server should be running to enable Torque multiplayer game-hosting. (And not all servers can install custom apps.)
3) Torque is only limited by your own creativity and skills, but: can a game in Torque feature all kinds of game-modes?
For example: Nintendo's Marioparty games feature many different styles of gameplay. Can Torque do the same?
4) Graphics... Without the shader engine, can Torque still by default implement things like cartoon rendering?
5) Very last one: Is TSE cross platform? I once read that in order to have Garagegames publish your work it has to be for all 3 platforms, not just Windows. (Or has that policy changed?)
I hope this community can answer these questions. Can't wait to read em.
Thanks in advance,
[removed]
I have been scouting these forums for a while now, asell as cheking out all the demo's. Conclusion: Torque is awesome.
Unfortunately, some questions remain. I have seen quite a lot of these threads, which answered some of my questions, but the following remain:
1) Are the scripts used to create the games compiled / encoded, or or will they remain readable?
If they remain readable, what stops <anyone> from altering my scripts and changing the game I released?
2) In the demo it is possible to query a master server or LAN server. When creating a multiplayer game, do you actually need a special server running special software yourself?
I already have a (Linux) webserver, but I am curious to what a server should be running to enable Torque multiplayer game-hosting. (And not all servers can install custom apps.)
3) Torque is only limited by your own creativity and skills, but: can a game in Torque feature all kinds of game-modes?
For example: Nintendo's Marioparty games feature many different styles of gameplay. Can Torque do the same?
4) Graphics... Without the shader engine, can Torque still by default implement things like cartoon rendering?
5) Very last one: Is TSE cross platform? I once read that in order to have Garagegames publish your work it has to be for all 3 platforms, not just Windows. (Or has that policy changed?)
I hope this community can answer these questions. Can't wait to read em.
Thanks in advance,
[removed]
About the author
#2
Source: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=124#5507
I'm sorry if these questions were again the typical noob questions. I wasn't able to find these.
07/12/2005 (4:04 am)
About the cross platform part. I looked it up again, and it reads:Quote:
9. Are there any other requirements?
Your game must run on MAC and WIN. We have found that the Mac market is very receptive to indie games and 65% of our game sales are for the MAC. Linux is a little more of a labor of love, with only 7% of our sales coming from that market. Unless your WIN game is extremely hot or it has the capability of being ported to the Mac or Linux, GarageGames is not the right place to have it published. (6 comments)
Source: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=124#5507
I'm sorry if these questions were again the typical noob questions. I wasn't able to find these.
#3
Void War, Robot Battle, Chain Reaction, Aerial Antics, RocketBowl, 3D Mahjong Solitaire and Produce Panic are all Windows only games.
Look at the quote, which was what I was talking about :) If your game is very good and the circumstances are right, they will publish it even if it doesn't run on all systems.
But the chances are alot (at least by reading that clause) smaller to get published if you don't have crossplatform support.
07/12/2005 (4:16 am)
Quote:
Unless your WIN game is extremely hot
Void War, Robot Battle, Chain Reaction, Aerial Antics, RocketBowl, 3D Mahjong Solitaire and Produce Panic are all Windows only games.
Look at the quote, which was what I was talking about :) If your game is very good and the circumstances are right, they will publish it even if it doesn't run on all systems.
But the chances are alot (at least by reading that clause) smaller to get published if you don't have crossplatform support.
#5
07/17/2005 (2:47 am)
Quote:3) ...... You have the source, you can do whatever you want like with anything you got the source to.I meant to say: without recompiling anything.
#6
07/17/2005 (6:46 am)
Quote:
can Torque still by default implement things like cartoon rendering?
Quote:No. Torque "out of the download" does not have cartoon rendering build directly in. There are some resources and theads that talk about how to do it.
I meant to say: without recompiling anything.
Torque Owner Stefan Lundmark
1) They will get compiled. Your clear-text scripts will still be there though so you'll have to remove them before shipping your build.
2) Yes, it is possible to query a master server or LAN server. Linux is faster than a Windows machine for dedicated servers mostly, IMO.
3) ...... You have the source, you can do whatever you want like with anything you got the source to.
4) Yes, and it has been implemented.
5) Not in it's current EA state, but it will be in the future. I'm not sure where you have heard that GarageGames won't publish if it ain't for all three platforms, that's not true as far as I'm concerned. The chance is alot bigger that they will publish it if it's crossplatform, but they still won't lock you out. At least that's what Jeff said once.