License question: Game Consoles
by Dennis Ramos · in Torque Game Builder · 07/11/2005 (4:49 pm) · 11 replies
I was reading through EULA and noticed this little tidbit:
(h) Licensee may not release Products intended for operation on Game Console Systems including the Microsoft XBox, Sony Playstation 2, Nintendo GameCube, or their successors without first obtaining a separate Torque 2D Console License from GarageGames.
How does one obtain such a license should I ever decide I want to bring my game into the console world?
(h) Licensee may not release Products intended for operation on Game Console Systems including the Microsoft XBox, Sony Playstation 2, Nintendo GameCube, or their successors without first obtaining a separate Torque 2D Console License from GarageGames.
How does one obtain such a license should I ever decide I want to bring my game into the console world?
#2
I'll keep that mind. I'm a long ways off in releasing a game so it's not something I'm worried about at this moment but something I might consider someday. Thanks.
07/11/2005 (5:31 pm)
Thanks LabRat.I'll keep that mind. I'm a long ways off in releasing a game so it's not something I'm worried about at this moment but something I might consider someday. Thanks.
#3
07/11/2005 (9:34 pm)
LabRat is correct - that's pretty much the way to do it. If you have the budget to get published on a console, the license for our tech on that console is not going to be an issue.
#4
07/11/2005 (9:51 pm)
How much would such a license cost? just wondering
#5
I have no idea what GG's console license costs, but if it's in scale with the commercial licenses, it's the least of your worries.
07/11/2005 (9:55 pm)
Most console development licenses are in the mid-upper tens of thousands of dollars, and that's after an extensive process.I have no idea what GG's console license costs, but if it's in scale with the commercial licenses, it's the least of your worries.
#6
08/03/2005 (8:40 am)
Once a console license is obtained from GG, how easy is it to port a project developed on PC Torque to XBox and/or PS2? What does porting entail from a development, recoding, compiling standpoint?
#7
08/03/2005 (4:56 pm)
As far as core tech goes, the port process is very straightforward, since most of the changes live in the platform layer. As far as making your game play nice with controllers and the limitations/features of the console, there's probably a few months of work.
#8
08/03/2005 (6:25 pm)
How would this come around with handhelds? Do the newer ones count as successors?
#9
08/03/2005 (8:52 pm)
If you have serious inquiries about console development with Torque (ie, you have a publishing agreement or plan on getting one in the near future), get in contact with us. In terms of public stuff, though, I've said about all I can. :)
#10
08/03/2005 (9:45 pm)
If I ported the graphics/platform to OGLES/WinCE, would I be able to resell games with my same license?
#11
08/03/2005 (11:15 pm)
Interesting, so a commercial license isn't the end all be all license.
Torque Owner Harold "LabRat" Brown