Game Development Community

No D3D or OGL device found

by Jason McIntosh · in Torque Game Builder · 07/11/2005 (11:38 am) · 4 replies

What does it mean when Torque reports that there's no D3D, OGL, or Voodoo display devices detected and then crashes? The computer I'm testing on definitely has OGL hardware, because it worked with an older version of my game.

What the heck is going on?

#1
07/11/2005 (11:48 am)
After searching I found this thread which seems to suggest that it's an issue with drivers. Oh why oh why?! Ah well, that's life with a PC, I guess.
#2
07/11/2005 (1:35 pm)
Ok, here's something for you Torque guru types... is there a way to capture this condition and then launch a website to assist with it? That would be really nice.
#3
07/11/2005 (2:57 pm)
What card do you have? Are you using 'Stock' XP drivers. If its NVIDIA try the BETAs it fixed my problem... Reel out some specs! ^-^ Even run dxdiag and put as much info here. Then when I get a spare 30 mins ill have a look for ya.

:D
#4
07/11/2005 (8:04 pm)
It's a test machine which has an old Intel something-810 card. I got the most recent drivers for it and it solved the problem. But it seems darn clumsy to just crash instead of somehow noticing that there's no device available. I shall dig into the code and see what I can see.