Map2dif and tims packs....
by Kane Hart · in Torque Game Engine Advanced · 07/10/2005 (9:35 am) · 6 replies
When trying convert any i get this error:
Parsing mapfile...Error processing entity on or near line: bda_0.map: 1Error parsing map file: bda_0.map
I thought maybe a bug with map2dif tried my own .map file and converted fine 100%
Anyone know whats wrong with these map files...
Parsing mapfile...Error processing entity on or near line: bda_0.map: 1Error parsing map file: bda_0.map
I thought maybe a bug with map2dif tried my own .map file and converted fine 100%
Anyone know whats wrong with these map files...
#2
Some fixes and updates coming very soon to both CP's. Plan to announce it soon in a .plan. Big and small changes. :)
07/15/2005 (1:06 am)
Yes,Some fixes and updates coming very soon to both CP's. Plan to announce it soon in a .plan. Big and small changes. :)
#3
07/15/2005 (3:46 am)
Cool !!! thanks Tim
#4
11/28/2005 (10:40 am)
Tim - any word on the updates to the CP's?
#5
12/04/2005 (7:11 pm)
I think they have TimA locked in a dungeon somewhere in Oregon.
#6
I've got a big concrete bunker in the back yard left over from the Cold War days...... not quite as good as a dungeon though. ;)
12/04/2005 (9:04 pm)
Hmm... I wonder if I could use that technique on my artist?I've got a big concrete bunker in the back yard left over from the Cold War days...... not quite as good as a dungeon though. ;)
Associate Matt Fairfax
Night Heron Games
Right after the first { add a new line with "classname" worldspawn" on it. In other words the top of your .map file should look like:
{ "classname" worldspawn" "min_pixels" "125" "detail_number" "0" { ( -1792 512 768 ) ( 1024 512 768 ) ( 1024 -768 768 ) CONCRET3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.8 0.8 ( -1792 -768 -384 ) ( 1024 -768 -384 ) ( 1024 512 -384 ) RTBRICB_DK [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.8 0.8 ( -1792 512 768 ) ( -1792 -768 768 ) ( -1792 -768 -384 ) RTBRICB_DK [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.8 0.8 ( 1024 512 -384 ) ( 1024 -768 -384 ) ( 1024 -768 768 ) RTBRICB_DK [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.8 0.8 ( 1024 512 768 ) ( -1792 512 768 ) ( -1792 512 -384 ) RTBRICB_DK [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.8 0.8 ( 1024 -768 -384 ) ( -1792 -768 -384 ) ( -1792 -768 768 ) RTBRICB_DK [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.8 0.8 } ...Tim is going to be doing an update to fix this at some point in the near future.