Game Development Community

Torquescript editor with debugging

by Alex Rice · in Torque Game Engine · 07/10/2005 (9:17 am) · 8 replies

At this time, the only torquescript editors that have integrated debugging directly into torque are:

Tribal IDE
jEdit/TIDE

Is that correct?

It's a bummer that no other professional IDE or programmer's editors are available like: Emacs, Eclipse, SlickEdit, Visual Studio etcI know it's a huge amount of work and everyone myself included would rather write games.

I think there is a cross-platform Delphi tool- maybe GG should adopt the Tribal IDE and ship it for Windows, Mac and Linux? Tribal IDE is actually pretty great, although not very keyboardist friendly you have to mouse a lot.

#1
07/10/2005 (9:29 am)
Brain Editor Pro has debugging aswell.
#2
07/10/2005 (9:52 am)
@Stefan- ok Brain Editor looks pretty sweet! Do you use it?

That was smart for GG to give the Brain Editor developer SDK access to support his development.
#3
07/10/2005 (10:13 am)
Hmmm-- Brain looks great as far as the GUI, but it crashed on me a couple of times and I was unable to get the debugger to do anything except stop at a breakpoint- no watch and not stepping through code. I don't this is really usable for debugging :-(
#4
07/10/2005 (10:37 am)
I use it, and I think it's the best torquescript-editor out there. It used to crash every now and then about a year ago, but it hasn't crashed with the latest patch (released around march).
#5
07/10/2005 (10:49 am)
That's good to hear Stefan. What version are you running? Mine = "1.0.7 DEMO"
#6
07/10/2005 (11:04 am)
"1.0.7"

:)
#7
07/10/2005 (11:52 am)
OK I banged on it some more. I guess the debugger does work after all. :-) I like how it has a dynamic variable watch just by mousing over a variable name.

F7 works for "step", but how do you get it to continue/proceed/exit? All I can do is hold down F7 step step step
#8
08/08/2005 (4:30 am)
I'm glad you got the debugger to work :)

To continue, just press the "Test Run" (the button with a play symbol), this is to proceed as well.
Exit the debugger with Debug->Stop Debugging in the menu.

Please also look at the included help for BEP, in Help->Syntax->Torque you will find more information on how to debug with BEP.