Pls Help me about TBE
by Arnon Tangstitporn · in Technical Issues · 07/09/2005 (11:25 pm) · 4 replies
Hi, all Torque user and developer who visit my thread. I just started my learning on Torque and so confuse about using it. I have some problem that I would like to be answered by who visited this thread(Sorry about my english skill - -' )
First- I just installed TBE to my system (Window XP Home) and followed the setup step, but after I Rebuild Torque Project with Eclipse I
found some error in "engine-->platformWin32-->winGL.cc" and "engine-->platformWin32-->winV2Video.cc" which errors are in the line
of #include command. What does it mean? Can I fix this problem? If cannot, I will have any problem or not?
Second- I am confuse about using compiler and text editor. Now I understand that I must compile and build a .exe file from engine (Using
TBE) before using text editor(JEdit+TIDE) for coding my scripts. Is that all I uaderstood correct? If not explain the process of making
game with Torque step-by-step in summary to me please, because if I still confuse like this, I cannot concentrate to start reading
any documentation. Please Help. T-T
Third- Please help me about using TBE step-by-step. Because a project that open with VC++6.0 is distinguish from the same that open with
TBE.(I mean how to create project from TBE for using Torque engine)
First- I just installed TBE to my system (Window XP Home) and followed the setup step, but after I Rebuild Torque Project with Eclipse I
found some error in "engine-->platformWin32-->winGL.cc" and "engine-->platformWin32-->winV2Video.cc" which errors are in the line
of #include command. What does it mean? Can I fix this problem? If cannot, I will have any problem or not?
Second- I am confuse about using compiler and text editor. Now I understand that I must compile and build a .exe file from engine (Using
TBE) before using text editor(JEdit+TIDE) for coding my scripts. Is that all I uaderstood correct? If not explain the process of making
game with Torque step-by-step in summary to me please, because if I still confuse like this, I cannot concentrate to start reading
any documentation. Please Help. T-T
Third- Please help me about using TBE step-by-step. Because a project that open with VC++6.0 is distinguish from the same that open with
TBE.(I mean how to create project from TBE for using Torque engine)
#2
07/10/2005 (1:25 am)
Thank you very much. But now I can't open .cs files in eclipse. It appear in root file view but when I try to open it then the dialog box appear and told me "Invalid menu handle"(I try to open main.cs in example foldier to read script inside) but I can open it in JEdit. How can I do with this problem?
#3
As mentioned on the TBE page, you should refer to the full setup instructions.
07/10/2005 (4:41 am)
Quote:
Please help me about using TBE step-by-step.
As mentioned on the TBE page, you should refer to the full setup instructions.
#4
07/10/2005 (4:45 am)
Thank you very much. But now I can't open .cs files in eclipse. It appear in root file view but when I try to open it then the dialog box appear and told me "Invalid menu handle"(I try to open main.cs in example foldier to read script inside) but I can open it in JEdit. How can I do with this problem?
Torque Owner Dreamer
Default Studio Name
As to whether or not you can fix the problem, you have laid out above my short answer is always, "if you have to ask someone else whether or not you can fix it, then the answer is No you can't", it really depends on your skill as a C++ programmer, if you have been programming for awhile, then yes it should be an easy fix, if you are a complete noob to programming, then you will most likely need to ask for help when the compiler complains about something, and in the meantime pick up a Computer Programming Manual, about C++ written in your native language, and appropriate to you programming skill level, if you can find it look for one that speaks specifically about the GNU C++ compiler.
I hope that helps!