Dts exporting trouble...
by Viktor Kuropyatnik · in Artist Corner · 07/09/2005 (10:40 am) · 4 replies
Spend all day on this.
Here is my problem, i have house in 3DMax, when i convert it in dts, all works fine no errors and e.t.c.
But when i load it ShowToolPro i see... nothing.
All textures 512x512, only one bounding box for simlicity.
I know that for structures beter to use dif, but it is nerely impossible for my project, so i use dts.
this is 3DMax render of house:

schematic in 3DMax

and how it looks in ShowToolPro

this is a DTS and textures:
rapidshare.de/files/2925547/HouseDTS.zip.html
click free in the bottom of page
Dont know what to do...
Here is my problem, i have house in 3DMax, when i convert it in dts, all works fine no errors and e.t.c.
But when i load it ShowToolPro i see... nothing.
All textures 512x512, only one bounding box for simlicity.
I know that for structures beter to use dif, but it is nerely impossible for my project, so i use dts.
this is 3DMax render of house:

schematic in 3DMax

and how it looks in ShowToolPro

this is a DTS and textures:
rapidshare.de/files/2925547/HouseDTS.zip.html
click free in the bottom of page
Dont know what to do...
About the author
#2
Thank you! :)
It is working now!
Its over-lighten, forgot about LP lighting model, but it works:
07/09/2005 (11:21 am)
MagnusThank you! :)
It is working now!
Its over-lighten, forgot about LP lighting model, but it works:
#3
Matt
07/12/2005 (5:10 pm)
You really only need 1 detail marker of detail level 2 in the scene. That might or might not cause issues. IT should actually cause an error "Found 3 duplicate objects named detail2 " or somthing along those lines.Matt
#4
Here is my model:http://rapidshare.de/files/47138193/___________.max.html
05/12/2009 (7:59 pm)
I also have this problem!When i convert it to dts and put it into Torque!But i can not see anyshing but the bounds box!Here is my model:http://rapidshare.de/files/47138193/___________.max.html
Torque Owner Magnus Blikstad
Open the "Detail Levels" window and change the slider to 2.
I'm not quite sure why it exports an empty LOD at 0 though.