Game Development Community

Dts exporting trouble...

by Viktor Kuropyatnik · in Artist Corner · 07/09/2005 (10:40 am) · 4 replies

Spend all day on this.
Here is my problem, i have house in 3DMax, when i convert it in dts, all works fine no errors and e.t.c.
But when i load it ShowToolPro i see... nothing.
All textures 512x512, only one bounding box for simlicity.


I know that for structures beter to use dif, but it is nerely impossible for my project, so i use dts.

this is 3DMax render of house:
i6.photobucket.com/albums/y245/ViiKzzz/house.jpg
schematic in 3DMax
i6.photobucket.com/albums/y245/ViiKzzz/shematic.jpg
and how it looks in ShowToolPro
i6.photobucket.com/albums/y245/ViiKzzz/ShowTool.jpg
this is a DTS and textures:
rapidshare.de/files/2925547/HouseDTS.zip.html
click free in the bottom of page

Dont know what to do...

#1
07/09/2005 (10:58 am)
It's there.
Open the "Detail Levels" window and change the slider to 2.
I'm not quite sure why it exports an empty LOD at 0 though.
#2
07/09/2005 (11:21 am)
Magnus

Thank you! :)

It is working now!

Its over-lighten, forgot about LP lighting model, but it works:
i6.photobucket.com/albums/y245/ViiKzzz/7aa9c6cd.jpg
#3
07/12/2005 (5:10 pm)
You really only need 1 detail marker of detail level 2 in the scene. That might or might not cause issues. IT should actually cause an error "Found 3 duplicate objects named detail2 " or somthing along those lines.

Matt
#4
05/12/2009 (7:59 pm)
I also have this problem!When i convert it to dts and put it into Torque!But i can not see anyshing but the bounds box!
Here is my model:http://rapidshare.de/files/47138193/___________.max.html