Game Development Community

No mesh, just bones

by Daniel Ly · in Artist Corner · 07/08/2005 (11:34 am) · 2 replies

Hey,

I'm trying to export a model I made into a DTS file, but apparently, the file only exports the bones and its heirarchy. I've tried to follow the steps in the simplebox tutorial and, as far as I can tell, I have the same scene structure (the mesh is in the scene's root level and the bones are a child of start01). I've compared the dump file with simplebox one, and I've noticed that it does not generate the "Vertex, Weight & Bone data" nor does it do anything under "Optimize Mesh" (just says "Optimizing meshes..." and then moves on to "Shape Hierarchy"). Its like the mesh and its skin cluster isn't being read at all..

Any ideas on what I'm doing wrong?

Thanks,
Daniel

#1
07/08/2005 (11:54 am)
Did you add a detail number to the mesh's name? It should be something like "mesh8" (for detail level 8).
#2
07/08/2005 (1:03 pm)
That solved all the problems!
I think it would be useful if detail number system was clearly described in future versions of the tutorial (I just figured that the number was generated by the dtsUtility for the exporting and was not to be touched by the user).

Your quick help is much appreciated, thanks.